Rabu, 04 April 2018

LIX Game Distribution Network


Author (Arumi.Bilqis)
Bitcointalk Profile: https://bitcointalk.org/index.php?action=profile;u=965668
ETH: 0x78A118ED0556B119ccafe86089a292A048234E79

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Platform LIX for games

The crowdfunding LIX platform for games was conceived in early 2016 to provide game developers and gamers a safe, convenient, and decentralized platform and economy. Focusing on innovative ideas, the platform will work to help game developers turn their gaming concept into reality. As diligent gamers, they understand how AAA studios are starting to lose their monopoly on the industry. Independent developers with gaming concepts and breakthrough ideas are commonly held for lack of funds and support. LIX's main goal is to democratize the gaming industry by helping independent developers detach from these obstacles, thus ensuring that the gaming industry can achieve the diversity and entertainment value expected of the digital future.

This platform should greatly democratize and diversify the existing gaming industry.

What is LIX

LIX will primarily be a platform for a crowd of game projects that allows the idea of ​​a game to become a reality fairly and efficiently. LIX will not only provide faster and more convenient micro-transaction game currencies but will also provide full infrastructure and game economy for use by independent publishers, studios and developers. Ultimately, with a fully committed LIX community, billions of dollars in budgets are no longer needed to produce and distribute games - just ideas.
Protocol

From a technology perspective, LIX is based on LPOS waves.
Fixed supply: In-game items or rare collectibles
Renewable inventories: Items that can be consumed such as food and resources.
Cost to issue assets: At launch, 2 LIX coins.
Inventory Inventory: Fixed and not fixed.
Asset data: Hash storage, memo ID, and text data.

Platform

Using Bitcoin block data into time stamp data has progressed far beyond singlefile uploads that require users to pay for Bitcoin network charges. APIs and flagship platforms such as LIX are friendly developers, allowing developers to integrate block time chain stamps into the various applications to be built on them. However, with a pay-to-play game, there is a constant risk that users will find a way to "multiply spending" tokens or exploit the system to increase their own account value. This is only possible because in many situations,
the value of the account is only a hard-coded variable that is subject to manipulation. However, by storing and registering game assets within a block chain, resources will be present in a limited number and can not be changed on all vertices, making it impossible for users to exploit the system.

ONLINE STORE

The merchandise market will sell game merchandise and its accessories, including but not limited to: VR set, gaming keyboard, computer mouse etc. The market will receive and actively promote LIX coins. In addition, this will be the launch pad to the LIX game distribution network. This will allow the trading of digital goods associated with the game space. This function will be implemented at a later stage.

Game Market

A brief overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DOTA 2 (online fighting game), and $ 635,000 worth of nightclub property purchase at Entropia Universe. Currently, these game assets are made in-game and then traded through a complex and highly unreliable ad hoc trading system that operates through forums and private chats. This stopgap system tends to cheat and exploit, but can still achieve very fast currency trading, special goods, and user accounts. Some games, such as EVE Online, are so multi-faceted and complex that developers use full-time economists to ensure the game remains balanced.

Notice the casual non-casual investor:

From a traditional investment perspective, investing in asset game development may seem like an investment in vaporware. However, the reality is there is real money to be made in making, maintaining and selling asset games, and history has shown games that drive user-generated content Much longer lives in this fast-moving market.

Exchange Wallet

Players will be able to swap weapons in games, coins, goods, collections, custom leather, and other mods and merchandise in a decentralized market and through an exchange wallet. The game item itself will be an asset on the block. They function as standard assets in the block chain, with specific ones

The value of the in-game representation as game or currency asset will be easily traded in the wallet inventory without requiring the exchange of third-party services. LIX aspires to allow players to exchange game items outside the game environment and reality. This will create an additional revenue stream for each type of content creator participating in the gaming industry.

Specification

Operating the Leased Proof-Of-Stake (LPOS) algorithm, the LIX network will be secured by a distributed node network, as well as the user's wallet. Caused by The unique nature of the network allows game developers to provide tokens or assets that also operate under Proof-of-Stake (POS), perhaps an inflation policy that may be required in larger ecosystem games, such as Eve Online or the Second Life Scale.
Coin name: LIX Coin
Ticker: LIX
Algo: LPOS supply: 100,000,000
Full Nodes: 10,000

Third Party Third Property Costs With DRM Content Consultants For Online Purchases Will Funds made during ICO will be held in a secure multi-signature wallet and will only be released from accounts with 2 of 3 signatures:

FOUNDER
Founder Co
Investors
Reserve Token
15% of issued tokens are set aside for the team.

COIN INFORMATION

LIX Coin: 100,000,000
Algorithm: LPOS
Distribution Tokens
Total Token: 100 Million
Reserved for Seed Funding: 1.2 Million
Reserved for ICO:
Project Backup 68.8 Million: 10 Million
Bounty & Referral Program: 5 Million
Founder Reserve: 15 Million

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Business Model

Key Partners A content and developer provider that supports the gaming community as well as the community itself
Game Developer Game
Publisher
Creator content
Media Content Provider
Main activities Publish games that are compatible with the LIX Publish LIX Games Merchandise platform.

Main source
Purchase DRM Ad Revenue in Game Service Subscriptions
Client Segment provider of content and multimedia development section from Gamers Developer Publisher
Content VR Publisher
Revenue stream
The usual way game developers earn revenue is as follows:
Ads in Game:
Pay to play
Rare Game Games Rare
Game Games
Cost Structure

The LIX project will continue to publish or develop its own game to encourage the use of cases and improve circulation.
The average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game engine:
Object system USD 120 to USD 600 / 3D: USD 70 to USD 120 / object (modeling / uv / texture / opt)
2D character design: USD 65 (design / image / color)
UI: USD 1200 and
Animation USD 2400: USD 70 to USD 120 /
FX sound animation: USD 15 / noise
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day

ROADMAP

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Join this Lixcoin project secepaynya and for more information please visit some of the following links:

Website: Join this Lixcoin project secepaynya and for more information please visit some of the following links:

Website: http: //icoholic.me/goto/https: //lixcoin.org/
Whitepaper: http: //icoholic.me/goto/https: //lixcoin.org/whitepaper.pdf
Facebook: https: //fb.me/lixtoken
Twitter: https: //twitter.com/Elixir_Platform
Telegram: https: //t.me/lixcoin

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